Thursday, January 24, 2013

Gamification of the workplace

Social apps and games are today omnipresent and you can see people engaged in one or the other of these activities while traveling, waiting at airports or generally filling up their free time. Some facebook updates even show people climbing various levels or achieving new powers when they are supposed to be at work. :) The levels of engagement that gaming is able to generate got me thinking on how to harness the same levels of energy and engagement and apply it in work scenarios. I pondered on a few attributes which enables the gaming industry to keep people occupied for long hours on end. 

Read more on my linked in blog - https://www.linkedin.com/pulse/gamification-workplace-fakhruddin-bandukwala about how the concepts of the gaming industry can be applied to the workplace.

Introducing these concepts into the workplace would of course have impacts on hierarchies and processes.
Is it possible to apply these principles to lead to a 'gamification' of the workplace leading to an enhanced sense of ownership and higher engagement levels? Would love to hear your feedback.