Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Friday, September 20, 2013

The utility of consensus

When teams choose to work together they need to commit to the betterment of the team leading in consequence to a betterment of their individual situations. This commitment towards the best interests of the team is what leads to teamwork and is a key element for achieving consensus.


Earlier I had written about situations where it is futile to seek consensus. When it is necessary to take some quick, hard decisions, a tough leader (think Welch, Jobs etc.) has no business building consensus. But tough times don't last and crisis is not an everyday phenomenon. If it is, then it is better to take a hard close look at your business model and dynamics.

In Business As Usual times it is far more advantageous to actively build consensus as part of your leadership strategy. While in the previous article we saw a study of futility of consensus, let us examine here the utility of consensus.

  • Write your own lottery ticket - When your team decides what they want to do, instead of being told what to do, they have a personal stake in the outcome. As a leader your job is to lay out the larger vision, while letting the team carve out the mission for themselves. Writing your own lottery ticket was an experiment performed in studying human behavior.  In this experiment, half the room was given printed lottery tickets while half the room was given blank papers and asked to write their own random six digits to make up a lottery. Before drawing the results, the researchers tried to buy back the lottery tickets by bidding for them. Guess what? The people who had written their own numbers were more reluctant (five times more reluctant as per the research) to part with their tickets, even though they had exactly the same probability of winning the jackpot as those who had been given printed numbers.  
  • A convinced team is a committed team - Even where the leaders like Jobs or Welch were seen to be autocratic in their approach, they had a larger than life reputation preceding them, which made teams want to tag along with their decisions. This conviction of the team in your abilities cannot always be presumed by all leaders. A bad year or a failed business decision is likely to erode your dictatorial powers pretty quickly. We had Groupon CEO Andrew Mason stepping down on the back of a ruining financial quarter and plunging share prices. In his open letter to employees he says "... My biggest regrets are the moments that I let a lack of data override my intuition on what’s best for our customers."  That says it all, doesn't it?
  • Et tu Brutus! - You may be able to pull rank on your team and get them to agree to certain decisions. You cannot make them deliver the success you envisioned if you had the super human capabilities of carrying out all the actions themselves. An unwilling team led into a battle they are not sure they will win, or even want to win, will either desert the ranks or find ways of sheltering themselves by simply going through the motions. It is far better to have the team solidly behind your ideas by listening to them and adapting the plans to what the team feels is the best way to achieve success. That buy in from the team, while costly in terms of timelines and compromises to the original goal, is what will guarantee a do or die attitude to achieving the goals the team has set for themselves. 

One of the pitfalls to avoid is faux-consensus. This is a false feeling of consensus based on team's sign offs on paper while in reality, doubts still linger. Often leaders will get teams into a room and lay out the 'what' they want to achieve and ask the team to come with 'how' they will achieve it. Larger teams often are broken into cross functional groups and asked to brainstorm on the 'how'. What emerges is a purely academic exercise with no clear ownership or buy in for the action items assigned to this team.

What is necessary is for the team to first deliberate on the 'what' agree on a common imperative they all feel is worth achieving. If this goal can be signed off by the team with commitments of timeline and individual ownership towards goal breakdown items, the 'how' can be left to the teams to work out over time as they proceed working on the goal.

It is to be noted that majority agreement is not consensus. Consensus is when everyone agrees to the common goal. This means arriving at a solution where diverse views and agendas have been addressed everyone feels there is something for him  in the end result. Such a result is indeed likely to be robust and may turn out to be far better than the original idea.


Tuesday, July 23, 2013

An Agile Journey


I will be speaking at the Scrum Gathering India in Pune this Friday - 26th June 2013, about the components of a successful agile journey based on my experiences in Agile and Scrum. It will be exciting to address this gathering after two years of conducting Agile and Scrum Fundamental classroom training and hope to bring forth a view from the accomplishments of scrum projects executed.

My session is part of the 'Scrum Accomplished - Inspire 3' track from 1230 to 1330.

The discussion will cover Agile Maturity Models assessing readiness of organizations to be agile, the various metrics and more interestingly the non-metrics used to get a view of where we are and where we want to be on the agile journey.

How to select projects for scrum at various stages of the journey and finding the secret sauce for successful scrum forms part of the agenda. This is topped up with a discussion around the Scrum values and how we can relate to them in our quest.

Thursday, January 24, 2013

Gamification of the workplace

Social apps and games are today omnipresent and you can see people engaged in one or the other of these activities while traveling, waiting at airports or generally filling up their free time. Some facebook updates even show people climbing various levels or achieving new powers when they are supposed to be at work. :) The levels of engagement that gaming is able to generate got me thinking on how to harness the same levels of energy and engagement and apply it in work scenarios. I pondered on a few attributes which enables the gaming industry to keep people occupied for long hours on end. 

Read more on my linked in blog - https://www.linkedin.com/pulse/gamification-workplace-fakhruddin-bandukwala about how the concepts of the gaming industry can be applied to the workplace.

Introducing these concepts into the workplace would of course have impacts on hierarchies and processes.
Is it possible to apply these principles to lead to a 'gamification' of the workplace leading to an enhanced sense of ownership and higher engagement levels? Would love to hear your feedback.

Saturday, March 19, 2011

The New Wave Business Process - Part II : 'App'lied Business Theory

A conversation I was having with a senior strategist and a vendor conference which I attended this week triggered some further thought process on handling the new wave business processes. So I decided to elaborate on my initial concept in the previous blog - http://fjb-mgmt-class.blogspot.com/2011/03/new-wave-business-process.html - about network linked business capability and online collaboration leading to commercial transactions.

Let us look at some of the changes we are seeing around us -
- Proliferation of apps
- Requirement of information
- Need to collaborate and communicate
- Remote and mobile access to apps and information for collaboration and communication

All of this points to a scenario where business operates more and more in a distributed manner and not from central locations. This also breaks down the traditional central chain of command and leads to empowerment at local levels for taking decisions and executing transactions. The challenge for leadership will be - how to ensure order in this chaos and channelize synergies across these disparate events which make for completion of a business transaction.

Working remotely is indeed supported by the emergence of technologies which support distributed collaboration. Concepts like cloud computing have matured to a level where they have business acceptance leading towards a critical mass needed to support the next stage of growth. The adoption of cloud computing opens up the business to tackle the challenges and opportunities of the future.

Now let us examine how these changes will affect the way people work. First the definition of work will undergo a change. Neither organisations will be willing to commit to fixed number of resources which is akin to sunk cost on a recurring basis, nor will resources be content to dedicate their efforts to one organisation. With that goes the concept of working hours (does it exist nowadays anyway?) as resources are supposed to perform tasks on demand. Whoever has the right skills at the time when the demand for a task to be performed comes up, gets to do the work.

What this means is that people, process and technology gets replaced with skills, capability, connectivity. Strong processes and technology support would simply be the hygiene factors which will enable this new way of working. We are getting comfortable with apps for our social requirements. Wouldn't it be great to have an app to submit your expenses? While you are on your business trip, you make your expenses through your mobile pay app and get a choice to charge it to your expenses which hits your organisations accounts payable.

Now taking this thought process to the next level - how about doing your entire business online? You no longer need concrete buildings full of people to do business. What this needs is an online infrastructure which replicates your steel and concrete structure and allows collaboration amongst your resources, partners, stakeholders, customers instantaneously. With this level of automation being built on the cloud, the organisation can hire resources online, allocate work as per skills and monitor work reports online. This concept can already be seen at work in the freelance community. If we put this in a online structure it results in a virtual organisation being created. Organisations would have administrators of such virtual departments playing the role of HODs.

When you have multiple such organisations created online and communicating with each other, you have online collaborating leading to commercial transactions. Procurement in Org A could then collaborate with Sales in Org B using an app similar to maybe Google Wave. Negotiations are conducted and recorded online resulting in issuance of a PO. This gets sent to resources in the sellers delivery organisation and the resources with the right skills and closest to the buyer get to deliver the products or services so procured.

If this concept is detailed out, it leads to huge benefits in productivity and costs. The ease of doing business also results in higher growth. Resources get benefited by getting the best value out of utilising their skills, doing what they do best.